![]() ![]() Hopefully this is a little more informative for your advice. I am not to sure if there is a specific resource of some sort when the CFX server is installed Yet if there is and I donât know about it I canât check for it. Validated Server.CFG & \resources\loadingscreen ![]() The presmise of this is that I guess youâd assume that I understand a bit. I stated that it was working, I was using FiveM LSM, Iâve used DLoading, BGHDDevelopments. This loading screen looks great Iâm testing it on my server this week Great work Recommendations: Modify the music portion of the resource to be able to play either multiple songs at random every time you load in, or maybe add media controls so that you can control volume and skip, play/pause, back. We have a variety of options here for your FiveM loading screens Editing and installing our loading screens is as easy as it gets with HTML. Joining - loading screens for your pre-roleplay experience. Ability to set the content of what the server has, on the loading screen. FiveM Loading Screens Enhance your loading experience of your FiveM server. Ability to set what servers / other community things the user has on the loading screen. Ability to set what rules to display on the loading screen. Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest.Yeah, I get the basics. Enable audio to be played in the background as well as supply a path to the audio and adjust the volume of it. nuiHandoverData.name Ä«y default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. querySelector( '#namePlaceholder > span' ).innerText = window. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. addEventListener( 'DOMContentLoaded', () => ` ) Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source Installation of 5M Loading (and just about any other FiveM addon) is super simple. In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for ![]() This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingÄ®vent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data Select âDesktop appâ under the âChoose an app to set preferenceâ dropdown box. The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default Under âMultiple displaysâ, click the Graphics settings link. It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server. ![]()
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